Link for the model: https://drive.google.com/file/d/1IpC3...
In this 2 part tutorial series we are covering Rigging and Skinning a 3D humanoid character in Maya. The process is done the oldschool way with adding joints and moving them around instead of some newer advanced techniques with different tools and scripts that automate the process.
In this part we are covering just the Rig creation and binding the mesh to the skeleton.
0:00 Intro
1:08 Process
16:00 Naming technique
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/ figura
#maya #rigging #skinning