Spellbook Timelapse | From Concept to Engine | Maya, Zbrush, Substance Painter, Unreal Engine 4

Опубликовано: 06 Октябрь 2024
на канале: Figura
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Timelapse with a voiceover of me creating a model of a Spellbook(concept by Danko Dikic, links to profile below). The video covers low poly modeling in Maya, high poly modeling in Zbrush, texturing in Substance Painter and Photoshop, and merging it all in Unreal Engine 4. Hopefully you will learn something from it!

Danko Dikic:
https://www.instagram.com/silly_goose...
https://www.artstation.com/dankodikic

You can support me on Patreon:
  / figura  

#ue4 #maya #gameart