For the artist wondering how to get proper emission/smoke textures, this is the way I do it and so far the results are pretty alright.
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Ах,Ева я любила тебя..!
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JKL-Developer Script
Embergen to Unreal workflow refinement
Embergen Fire Simulations In Unreal
Embergen kind of slaps...
Unreal fire
Lumen Sprites as sole light source
UE5 Lumen for particles
UE5 opaque sprite ghosting
Complicated but poopy
Pew Poo
Looping Debris Fall Texture
pew pew
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Goo Gun
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Fireballs final pass
Tutorial: Rendering smoke/emission passes for fireball development used in gamedev UE4 Unity Houdini
Fireballs I've been working on, Discord link for channel for those interested
Embers Ref
Looping fire
Blood decal - alpha animation
Houdini sparse aerial explosion
VR stuff
Cool shots with my work from COD trailers
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