Kitbashing Splat Decals - Tutorial

Опубликовано: 18 Апрель 2026
на канале: Chris Reay
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Using source assets, Houdini, Photoshop, Python scripts, and finalizing the asset in Unreal. This should give you a good base to work off of for decal creation. python script can be found here: https://drive.google.com/file/d/1GQeC... I use Spyder for this but any IDE should work, I just enjoy spyder's environment manager for scripting. There are multiple ways to setup alpha erosion,   / 1425481955664089098   choose your favorite from that list