New try with Blender 2.83 EEVEE Engine. Light probing Setup and Ambient Occlusion, Bloom and Screen Space Reflections are used for this Architectural Blender Project. First, we turned old Blender Materials into new Principled BSDF Shader. After that, we fixed Window glasses for Realtime ray casting.
Finally, placing the irradiance light probes and reflection probes to bake indirect lighting. After baking Lighting, you can get like this Realtime Lighting in your Blender EEVEE Project.
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