Here we first do the modeling part of the Santa's hat, and then we use Blender Particles setting for the wool-haired parts. After that, we create procedural materials for the fabric part of the hat and basic materials for the other parts.
To render all the details on a particle-haired object, we have to use the correct render settings. So, in the last part of this video, we will render this hat using optimized render settings.
00:00 Intro
00:20 Modeling the Hat
06:44 Set Particle Hairs
14:16 Create Materials
22:35 Set Render Settings
24:39 Rendering
25:26 .end
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