An example of using reflection (in C#) to solve problems in Unity. (This is part of the DaVinci Coders course - I make some videos public so that others can benefit from them.)
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Modifying Textures from Code in Unity
Normal Maps (in Unity)
Materials in Unity (for Beginners)
What are "Materials" in 3D Rendering?
UI Events in Unity (uGUI)
Sprite Basics
Intro to Unity UI
Moving Transforms Via Script in Unity
Unity: Procedurally Modifying Particle Systems
Meshes for Game Engines In-Depth
In-Depth with the Standard Material in Unity
Compiling in Unity
Unity Scenes 4: What Can You Do with SceneManager?
Unity Scenes 3: Loading Scenes Additively
Unity Scenes 2: Keeping Objects When Changing Scenes (DontDestroyOnLoad)
Unity Scenes 1: Loading w/ SceneManager
C#: Properties, Clean and Simple
Unity: Gizmos in the Scene and Game Windows
Unity Animation Pitfalls (and Solutions)
Unity UI - RectTransforms Simplified
Working with AudioClips in Unity
9-Slicing Sprites in Unity: How and Why to Do It
Unity Global Illumination: Lighting Window & Lightmapping
Reflection Example in Unity