Unity make Entries / Exit Spots

Опубликовано: 28 Июнь 2026
на канале: Shadercrew
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With the See-through Shader you can easily dissolve parts of the Mesh to make Enter / Exit Spots.
Additionally you can style them with animated dissolve textures.
Check out our Asset:
https://assetstore.unity.com/packages...



The See-through Shader lets you see your playable characters inside any mesh without being obstructed by it. It doesn't matter if it is a building, a bridge, a cave, or whatever else you can imagine.Just apply the shader using one of our provided tools, register a player and it works. The best thing about it is: It doesn't need any additional changes to your mesh!We included plenty of super helpful tools to get the effect to work within seconds.For a non-player-based setup use our player-independent standard dissolve feature or a mix of both.Note: This shader is meant for use with the standard shader/ lit shaders. But we offer many ways to add the 'See-through Shader' to your custom shaders, for more see below 'Extend your existing custom shaders.

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