Unity player behind wall

Опубликовано: 10 Март 2026
на канале: Shadercrew
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Made for your needs as Game Developers.
Enable amazing and rich microplay, enjoy the details !

The “See-Through Shader” lets you see your playable characters inside any mesh without being obstructed by it. It doesn't matter if it is a building, a bridge, a cave or whatever else you can imagine. Just apply the shader to it and it works. The best thing about it: It doesn't need any additional changes to your mesh!
It has also a non player mode and works with prefabs.

Asset:
https://assetstore.unity.com/packages...

Website:
https://www.shadercrew.com

WebGL Demo:
https://www.shadercrew.com/Home/Demo

Use Cases:
#unity
#microsplat
#assetstore
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