Unity dissolve between player and camera

Опубликовано: 16 Февраль 2026
на канале: Shadercrew
292
4

Welcome to the See-through Shader Setup and Demo.
In this Demo we will Setup the Shader to dissolve everything in between the Camera and the Player with the flexibility of choosing Layers, where the Objects reside.
This is important as you dont want to to Dissolve everything the Floors for example , so in the Setup Window you choose which Layers are the relevant Layers of your Scene.
In this case it is the Props Layer and the Vegetation.
Also for our Raycast Method make sure the Obstacles or GameObjects have colliders , we have other Options if colliders cannot be used.

Made for your needs as Game Developers.
Enable amazing and rich microplay, enjoy the details !

The “See-Through Shader” lets you see your playable characters inside any mesh without being obstructed by it. It doesn't matter if it is a building, a bridge, a cave or whatever else you can imagine. Just apply the shader to it and it works. The best thing about it: It doesn't need any additional changes to your mesh!
It has also a non player mode and works also with prefabs.

Asset:
https://assetstore.unity.com/packages...

Website:
https://www.shadercrew.com

WebGL Demo:
https://www.shadercrew.com/Home/Demo

Use Cases:
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