In this Godot Tutorial series, I will teach you how to make a tower defense game from scratch. In part 5, we will expand on the build features. Dealing with some of the issues left over after the last 30 minute long tutorial on building towers, and adding a range indicator for the player's tactical view.
0:00 Intro
0:41 Avoid Double Build
4:28 Smooth Build Switching
6:37 Range Indicator
10:46 Variable Range
17:07 Announcement
Obstructed texture
https://drive.google.com/file/d/1TrXY...
Range Indicator texture
https://drive.google.com/file/d/1tQQd...
Full Playlist:
• Tower Defense in Godot
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The Art of Game Design: A Book of Lenses ►► https://amzn.to/35MSHoU
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⬧⬧⬧⬧⬧ ASSETS USED ⬧⬧⬧⬧⬧
https://kenney.nl/assets/top-down-tan...
https://kenney.nl/assets/tower-defens...
https://kenney.nl/assets/game-icons
https://kenney.nl/assets/kenney-fonts
https://kenney.nl/assets/ui-pack
https://kenney.nl/assets/ui-pack-spac...
⬧⬧⬧⬧⬧ ABOUT GDC ⬧⬧⬧⬧⬧
GDC, Game Development Center, was created to provide in-depth tutorials on game design theory and game development using the Godot Game Engine. I aim for multi-part Godot tutorials, allowing me to dive deeper into Godot's features.
⬧⬧⬧⬧⬧ DISCLAIMER ⬧⬧⬧⬧⬧
Some of these links go to one of my websites and some are affiliate links where I'll earn a small commission if you make a purchase at no additional cost or disadvantage to you. You will receive the same price and service.