Learn how to build a complete User Interface for a 2D RPG in Godot 4. In part 5 of the RPG Essentials series, we design a Main Menu, in-game HUD, and End Game Screen, then implement a clean game manager to handle scene switching and menu logic. This tutorial focuses on practical, scalable User Interface patterns for RPG projects built with Godot.
RPG Essentials Playlist: • Create a 2D RPG in Godot 4
00:00 Intro
00:17 Designing the Main Menu
05:14 UI Containers
11:14 The Scene Handler
15:20 Connecting the Main Menu
17:37 Connecting the Game Scene
18:45 Designing the End Game Screen
22:42 Tracking Game Progress
27:02 Connecting the End Game Screen
34:28 Designing the HUD
39:46 Connecting the HUD
44:52 Main Menu Background
GitHub Starter Kit (contains starter kit, font, folder structure, nav_painter): https://github.com/Game-Development-C...
Asset Pack from PixelFrog on Itch.io (this series uses a small set of the free pack): https://pixelfrog-assets.itch.io/tiny...
Despite my attempts, I have not been able to arrange a license to redistribute the assets on GitHub. As a result you will have to download the starter kit and asset pack separately. When I'm able to arrange this with PixelFrog in the future, I will update the starter-kit and this description accordingly.
Add-on Videos:
Save and Load Tutorial: • Godot 4 Save System – Save & Load Tutorial...
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⬧⬧⬧ ABOUT GDC ⬧⬧⬧
GDC, Game Development Center, was created to provide in-depth tutorials on game design theory and game development using the Godot Game Engine. We aim for multi-part Godot tutorials, allowing us to dive deeper into Godot's features.
⬧⬧⬧ ASSETS USED ⬧⬧⬧
https://pixelfrog-assets.itch.io/tiny...
⬧⬧⬧ DISCLAIMER ⬧⬧⬧
Some of these links go to one of my websites and some are affiliate links where I'll earn a small commission if you make a purchase at no additional cost or disadvantage to you. You will receive the same price and service.
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