In this tutorial we'll build on the prior one to create procedurally generated islands in GameMaker Studio 2.3.1 using cellular automata.
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Source Code on Github
https://github.com/samspadegamedev/Yo...
Outline
0:00 Building on the Prior Tutorial
0:17 Quick Review
0:30 What do we need to do?
0:50 Project Overview
1:17 Initializing the Island
2:37 Iterating over Generations
3:02 Counting Neighbors
4:50 Applying the Rules
6:36 Putting it All Together
7:29 Islands at last!
#GameMaker
#Cellular Automata
#GML