File:
/ houdini-20-5-mpm-113723458
Hey Patreon members!
Here’s a sneak peek of my latest MPM (Material Point Method) destruction simulation in Houdini. This scene simulates debris and smoke as a large object crashes through the environment, with everything being dynamically affected. The simulation is packed with procedural control for debris scattering, interaction with the ground, and smoke emitted from the impact zone.
Perfect for those looking to dive deeper into destruction effects in Houdini! Check out the network structure on the right side of the screenshot for an idea of how the nodes are connected.
Stay tuned for more breakdowns and scene files soon!