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Hey everyone!
In this post, I dive into Houdini 20.5's new Copernicus and Compslap tools, using VEX to create ambient occlusion and flow effects directly in UV space. By blending curvature and noise, we can generate complex, mountain-like shapes that are easy to control. This approach simplifies creating organic details and works seamlessly with Houdini's latest updates.
Download the example file, play around with the parameters, and see how the new features enhance your workflows.
Happy experimenting!