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Hey everyone! I’ve been having a blast working on this destruction scene in Houdini, where a powerful robot smashes through debris with tons of particles and fragments flying around. As you can see from the setup, there’s a lot going on, from rigid body dynamics to particle sims for extra chaos. I’ve packed in some exciting VEX-driven controls to manage all the details efficiently. Feel free to check it out, download the scene, and start smashing things up! 😄