Reducing the Vertex Count of a model to make it low poly can be done while losing very little detail. Together we can merge vertices, and use remesh and decimate modifiers to lower the poly count of our 3D model and still retain most of the detail and either a smooth or blocky look.
Downloads:
Blender default download: https://www.blender.org/download/
Blender 3.4 download: https://download.blender.org/release/...
"Skřítek - wooden statue" (https://skfb.ly/6wrwF) by 3dhdscan is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/b....
Mountain Terrain: "Mountain terrain - Haytor Dartmoor National Park" (https://skfb.ly/oyxzu) by Chris Bibb is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/b....
Tutorials:
What is Photogrammetry: • What is Photogrammetry
How to Fix holes in instant meshes: • Fix Holes in Instant Meshes
Adding back textures from a high poly model: • Copy Textures From One Mesh To Another - B...
Make any mesh into a quad mesh: • Make Any Mesh Into A Quad Layout - Using I...
Music: "Relaxed Vlog" by Ashot-Danielyan-Composer from Pixabay
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======= TIMESTAMPS =======
00:00 Introduction & Requirements
01:04 Opening & Inspecting High Poly Model
01:48 Cleaning Mesh & Merging Vertices
02:46 Removing Unwanted Geometry
03:13 Remeshing with Modifier
03:21 Decimating the Mesh
04:35 Smoothing the Mesh Appearance
05:01 Texture Considerations After Re-topology
05:23 Decimating Further for Static Props or Animation
06:13 Wrap-up