I have been experimenting with using Houdini to create cliffs based on a basic block-out.
Using nanites enables me to store detailed masks for edges, cavities, and dirt directly on geometry vertex color. Combining these with tileable noise masks and tri-planar texturing results in highly-detailed output.
Follow for more updates on Project Pegasus. 🎨
https://www.artstation.com/iansmithar...
/ iansmithartist
Project Peagsus Team ✨
Alex Hamer - https://www.artstation.com/ahamer
Feike Postmes - https://feikepostmes.com/
George Hulm - https://www.artstation.com/b00merang
Tilman Mielsch - https://www.artstation.com/tmielsch