Bringing the Bugatti Chiron to Life with LEGO Technic | UE5 Cinematics

Опубликовано: 21 Август 2026
на канале: Ayoub Attache
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Bringing the Bugatti Chiron to Life with LEGO Technic | UE5 Cinematics

As a challenge, I wanted to figure out a way to:
automating the Animation of more than 3500 parts.
Rigging the entire car using blueprints only.
Parts need to come in the correct order without overlapping.
Make it look cool 😁.

With randomly named parts, no pre-defined layers, and random pivot points, it was quite interesting to put this together.

using 3Ds Max Script Select_Similar_Objects was crucial in organizing the data into layers (e.g. suspension, transmission, engine... ). which are exported in Datasmith file format.

Below is the link to my 3ds Max file: https://u.pcloud.link/publink/show?co...

Double wishbone suspensions are rigged using physical constraints, While the rest (Universal joints, engine pistons, shocks...) are rigged using vector operation, all done in blueprints.

Original Assets:
Lego set: https://grabcad.com/library/lego-tech...
city sample: https://www.unrealengine.com/marketpl...

ArtStation: https://www.artstation.com/artwork/mz...