This is the first of a three part tutorial series about integers (type int) in GDScript 2 for Godot 4. It covers the what and why of integers and is applicable to Godot 4.0, 4.1 and any future 4.x releases.
This first part is intended as a primer for the next two tutorials in this series, especially for anyone that is completely new to game dev and/or programming in general.
Godot 4 Basics series: Covering info I wish I had known when I started using Godot.
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Image credit: Milky Way galaxy visualisation by NASA
Background music: relaxing-music-part-2-141977_by_RelaxingTime.mp3 from Pixabay