Also applicable to Godot 4.1! A practical example of how to capture a screenshot from the player camera and use it in a load game screen.
Hence the core information in this is:
How to capture a screenshot
How to save the file in PNG format at the same time as saving the game data
How to load and display the image when selecting a saved game to load and continue
This is also partly a devlog, as it is based on Raiders Of The Alaments and also incidentally shows some of the recent changes in that game (updated building menu and a computer voice giving you alerts and progress information). It also shows some of the ways I have implemented things such as the load game screen and the pause game overlay.
This video is also an experiment in using a generated voiceover instead of recording myself (the objective being to save time, but I am not sure that was a success).
If you would like to see more videos like this, with practical informatoin on how to do things in Godot, please leave an appropriate comment.
If you would like to try the prototype of Raiders Of The Alaments, which uses the image handling shown in this video, it is available here:
https://cymbalis.itch.io/raiders-of-t...
However, please be aware that the prototype is an older build than the one in this video.