To use this video, you'll need to use Marvellous Designer, Maya and ZBrush.
This video demonstrates two methods of retoplogizing your mesh so that it keeps the UV's from Marvellous Designer, while maintaining a low poly count.
The first method is to use the ZRemesher, and the second method is to manually retopoloize the 2D arrangement inside of Maya
I hope this video helps everyone, as it really helps me with sending my Marvellous Designer garments to ZBrush with low topology while keeping the detail.
This channel has grown quite a bit this month, so let's keep up the positivity of this channel!