This video demonstrates how to use Modeling Mode in UE4.26.1 to create Simple Collision geometry for StaticMesh Assets. After a brief introduction to Complex and Simple Collision, I will show how to use the MeshToCollision Tool to fit Spheres, Boxes, Capsules, and Convex Hulls to meshes. In addition to basic fitting, this toolset can be combined with the existing Modeling tools to quickly author Simple Collision directly in the Editor.
If you have questions about these Tools, or Modeling Mode in general, please post in the comments or find me on twitter @rms80
Polygroups tutorial: • UE4.26 Modeling Mode - Polygroups
Chainsaw model: https://www.turbosquid.com/3d-models/...
Tank model: https://www.turbosquid.com/3d-models/...