The world is a canvas for storytelling. This presentation discusses how storytellers can use open data and new hardware opportunities to create dynamic, persistent storyworlds.
Amazing Technique for quick SCIATICA leg pain RELIEF, spinal canal stenosis, pinched nerve back pain
Advertisements of chips 🤫
The Secret of the Fortune Wookiee: An Origami Yoda Book by Tom Angleberger
Organisons le 8 décembre, dans toute la France, des veillées pour dire « Merci Marie » !
MMD giantess test 10
Canadian Super Sniper Wali Reported Alive in Propaganda War
Good habits are a critical part of success!
РАЗДЕЛКА СВИНЬИ В ПОДРОБНОСТЯХ!ЗАБОЙ, УБОЙ, ОБЖИГ, ЧЕРНЕНИЕ, ОСМОЛКА СВИНЕЙ! ЛАНДРАСЫ 170 КГ ЧАСТЬ 1
Creating Immersive Storyworlds
Outtake of a product demo :)
The Storyworld of Things
Films and wearable technology
Don't Say Second Screen : Designing TV Shows for Two Screens
Transmedia Performance and Pervasive Theatre
Transmedia metrics: Towards a new Transmedia Engagement Metrics model
Game of Thrones: Designing an Immersive Experience around a TV Show
Adding Interactivity to your Web Series : From Development to Execution
Broadcast TV and Transmedia : Expanding Stories over Multiple Platforms
Arduino with Scalextric and Conducttr
Talking Statues - a DIY approach
19 Realms - transmedia experience for Game of Thrones
Edwyck Live Event for Canal+
Jonny Virgo - City of Conspiracy
Storytelling with Pervasive Computing (C-Touch NFC)
The Evolution of Storytelling part 4 of 4
The Evolution of Storytelling part 3 of 4
The Evolution of Storytelling part 2 of 4
The Evolution of Storytelling part 1 of 4
The Roswell Experience - Location-based Story and Alternate Reality Game
Ruby Skye PI and interactive storytelling
Transmedia in Education