Horizon Zero Dawn PC 1.03 Update - Crash fixes? | Ryzen 5 3600 & GTX 1070 | Benchmarks & Testing

Опубликовано: 22 Март 2026
на канале: Sholva
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#HorizonZeroDawnPC #GTX1070 #Ryzen3600

Horizon Zero Dawn PC Patch 1.03 benchmarked and tested.

Greetings, everyone.

So, here we are, again. We didn’t get a patch for HZD last week, but we just did this Monday, August 31st.

My current PC specs are as follows:
-CPU: Ryzen 5 3600 (stock settings) with Coolermaster Hyper 212 Black RGB (w/2 fans, push-pull).-Mobo: MSI B450 Gaming Pro Carbon AC.
-GPU: Inno3D Twin X2 GTX 1070 (stock) and WHQL driver 452.06.
-RAM: Crucial Ballistix Sport LT (2x8GB) CL16 DDR4@3200 Mhz.
-Storage: PNY XLR8 CS3030 1TB NVMe (O.S.), Samsung 750 EVO 500 GB.
-Case: Fractal Design Meshify S2 (Intake: 2x140 Front, 1x120 Lower Front - Exhaust: 1x140 Rear, 1x120 Top/VRM Area).
-PSU: Corsair RMx 650W 80+ Gold.
-O.S: Windows 10 Pro 64bit (v.2004).
-Monitor: AOC AGON AG251FG 1080p-240Hz.

Here are some timestamps:

[BENCHMARKS]
00:00 - Intro and Ultimate Settings (Ultra) benchmark
02:00 - Favor Quality (High) preset
05:59 - Original (Console) settings
06:49 - Favor Performance (Low) preset
[IN GAME]
08:10 - Clouds still look bad at arbitrary (non-standard) resolutions
09:26 - Reverse Popping still here, too
10:21 - In game FPS limiter testing
13:10 - In game vs RTSS (Rivatuner) FPS limiter
13:33 - 60 FPS in game limiter and some gameplay
18:22 - Custom Settings with Ultra Textures

And here you can read the 1.03 Patch Notes: https://store.steampowered.com/newshu...

The preliminary in game benchmarks for each quality preset show a slight increase in average FPS, from 4 to even 6%, compared to my totally not really accurate benchmarking methodology and older patch 1.02 results. Yes I know the benchmark is bad in this game, and even if it were a good indicator of actual in game performance, my results are not conclusive, trust me, I know statistics, error measurement, and all that stuff, but it would take a lot of time, and I’m just want to play the game, at last.

Some of the annoying bugs are still present, like the character movement getting stuck after looting, or the Anisotropic Filtering still being broken, the “reverse popping” on the ground, etc. But, so far, in like 3.5 hours, my game hasn’t crashed, we will see if it stays this stable in future sessions and I’ll be sure to report the results back, probably in my Community tab as a post or something.

As usual, I hope this can be useful to any of you, and I’ll see you next time : )