In this Godot Multiplayer Tutorial, I will teach you how to sync players in the game world, so that they can see each other move around.
This is the first multiplayer tutorial to implement a protocol for syncing players. After this Godot Tutorial your players will be able to see each other move, and with the future implementations of interpolation, extrapolation, buffering, and rubber banding, we will make any lag they may experience now, disappear.
0:00 Intro
0:10 What you Learn This Episode
0:52 Defining the Player_State
4:14 Processing Player_States
10:03 Interpreting the World_State
16:07 Demonstration
17:49 LiveStreams
⬧⬧⬧⬧⬧ GDC TUTORIALS ⬧⬧⬧⬧⬧
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⬧⬧⬧⬧⬧ LEARN MORE GAMEDEV ⬧⬧⬧⬧⬧
These books have helped me in my game design and programming, I whole fully recommend them to you!
Level Up! The Guide to Great Video Game Design ►► https://amzn.to/3hIg6dE
Game Programming Patterns ►► https://amzn.to/35IoDsH
The Art of Game Design: A Book of Lenses ►► https://amzn.to/35MSHoU
⬧⬧⬧⬧⬧ LIVESTREAMS ⬧⬧⬧⬧⬧
I Livestream game development twice a week right here on YouTube.
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Tuesday and Thursday
1900 to 2200 (GMT+1/2 (winter/summertime), that's;
1200 to 1500 (PST), or
1500 to 1800 (EST).
⬧⬧⬧⬧⬧ COMMUNITY & SOCIAL ⬧⬧⬧⬧⬧
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DISCORD ►► / discord
TWITTER ►► / gamedevstefan
⬧⬧⬧⬧⬧ ABOUT GDC ⬧⬧⬧⬧⬧
GDC, Game Development Center, was created to provide in-depth tutorials on game design theory and game development using the Godot Game Engine. I aim for multi-part Godot tutorials, allowing me to dive deeper into Godot's features.
⬧⬧⬧⬧⬧ ASSETS USED ⬧⬧⬧⬧⬧
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⬧⬧⬧⬧⬧ DISCLAIMER ⬧⬧⬧⬧⬧
Some of these links go to one of my websites and some are affiliate links where I'll earn a small commission if you make a purchase at no additional cost or disadvantage to you. You will receive the same price and service.