At 31:00 i say "the whole world is shifted". But this isn't really true, because the monkey retains the same orthographic angle to the camera. So i'm not really sure how to explain it. I don't think there is physical equivalent that you could do with a real camera. Maybe title shift photography. If someone has more knowledge about this, please chime in in the comments.
TIME-STAMPS:
0:00 - Hello!
0:33 - Set up view & timeline, record animation (old school way)
2:42 - Smooth out jerky animation with graph editor
3:36 - Re-timing the animation by editing the curves and why this kinda sucks
5:40 - Action Recorder addon explained
6:20 - Setting up the macro
11:50 - Explaining the purpose of the camera path macro
13:27 - use macro to duplicate camera path with curve
15:29 - Join the segments, smooth
18:00 - Make new path with "follow path" modifier, track monkey
19:42 - Edit the path with proportional editing and POV
23:41 - Create forward / bavkward camera rail
25:48 - Put camera on rail
28:00 - Prepare camera shift tool
29:20 - Set up shift drivers
33:50 - Demo animating the shift
35:12 - Shift tool superimposed over camera view
37:19 - Fix the Action Recorder hotkey bug
39:00 - Goodbye!
The copy paste stuff:
action #1:
click wrench icon, select "empty" event type, name it "advance 10 frames", then add:
bpy.data.scenes['Scene'].frame_set(bpy.data.scenes['Scene'].frame_current + 10)
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action #2
click wrench icon, select "empty" event type, name it "go into object mode", then add:
bpy.ops.object.mode_set(mode="OBJECT")
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action #3
click wrench icon, select "select object" event type, name it "select camera", and i the drop-down below, choose "camera"
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action #4
make sure an object (any object) is selected, then press "record" in Action Recorder, then press shift + S, then 2
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(location*-1-????)/4
(location*-1+????)/4