Animating in Mixamo, Prepping in Blender & Using in Godot: Part 1 (also fix the most common issues)

Опубликовано: 05 Июнь 2026
на канале: Maty
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In this first video of our two-part series, we'll guide you through the process of animating your character in Mixamo, exporting those animations, and prepping them for Godot using Blender. Here's what you'll learn:

🎮 Quick and easy ways to select and export animations from Mixamo. Need a detailed walkthrough on this? Check this video out:    • How to animate a voxel character created w...  

🎮 How to seamlessly import those animations into Blender and why having a root bone is crucial. Get the Mixamo Root Bone plugin here: https://github.com/finepointcgi/Mixam...

🎮 Encountered the pesky FBX scaling problem? Don't worry! We cover how to fix it, ensuring your root bone is of the right size.

🎮 Learn the art of scaling your model and rectifying any broken animations resulting from the scaling process. For a detailed explanation of this, read our blog post here: https://www.thinker-talk.com/fixing-b...

🎮 Lastly, get insights on exporting your model and all its animations into a single, game-ready glb file.

Curious about how the character was crafted? Watch my character creation process in Magicavoxel here:    • Create Voxel Skeleton with MagicaVoxel to ...  

Find our games here: https://undeadswarm.com

Stay tuned for Part 2 where we delve into importing the glb file in Godot and navigating within a navmesh! Don't forget to like, share, and subscribe for more in-depth tutorials!"

#mixamo #blender #godot