Randomize procedural texture on duplicates in Blender

Опубликовано: 16 Февраль 2026
на канале: Open Source for Architects
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In this video, learn how to randomize texture on duplicate objects for your architectural renderings in Blender. For example, several similar chairs will have the same shape and material, but the texture needs to appear a little different to make the rendering realistic. Procedural textures are created from mathematics, so we need to introduce a random factor based on an element that differentiates each of the chair's occurrences, so here we're using location.