Running out of your flick is one of the harder throw-and-go mechanics to nail cleanly — the footwork, the travel risk, and the biomechanics all pull against each other. This video breaks it down step by step and makes a clear case for when the off-hand backhand is actually the better option.
Three progressive steps: one-legged hovering flick → lean-and-throw for forward momentum → half-step-back for maximum acceleration
Travel-proofing is the central problem: Felix explains why releasing with the non-pivot foot in the air is the key to avoiding calls, not just avoiding actual travels
The flick throw-and-go has genuinely awkward biomechanics (arm and leg moving on the same side) — Felix names the problem honestly and gives a workaround
The off-hand backhand throw-and-go has cleaner mechanics and is the technically superior option for players willing to develop it; the video ends with a direct recommendation for newer players
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• 2-line Up-line Drill: Inside Turns & Throw... — Applies inside-turn and offhand throw in flow reps
• How to Dribble in Ultimate Frisbee: Throw-... — Puts the throw-and-go in full dribbling context
00:00 Intro — what the flick throw-and-go is for
00:25 Why travel risk is the main problem
01:24 Step 1 — one-legged hovering flick
02:00 Step 2 — lean-and-throw for forward momentum
03:02 Step 3 — half-step-back for maximum acceleration
05:06 Adding the catch: practicing on stall zero
05:40 Is the flick throw-and-go worth learning?
06:06 Why the mechanics feel wrong — and the fix
07:00 The offhand backhand throw-and-go: better mechanics
07:32 Summary and recommendations
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