[#09] Unity Animation Rigging: Weapon Recoil Patterns using Overide Transform Constraint

Опубликовано: 24 Март 2026
на канале: TheKiwiCoder
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This video uses the Unity Animation Rigging Override Transform Constraint and CinemachineImpulseSource component to achieve a weapon recoil effect. The Impulse source listener is used to add camera shake effects, while the Override Transform constraint is used to animate the character and the weapon.

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