Substance Painter for Game Asset Creation | NTY Lightning Talk

Опубликовано: 01 Апрель 2026
на канале: NTY.STUDIO
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Substance Painter for creating and texturing 3D models NTY Lightening talk by Gracjan

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In this NTY Lightning Talk Gracjan dive into how to create stunning textures and materials for game assets, from importing models and baking mesh maps to using advanced masking techniques and procedural textures.

What this video covers:
📍Introduction to Substance Painter ::: Overview of Substance Painter as a tool for texturing and material creation.
📍Importing and Baking ::: Importing low poly and high poly models, and baking mesh maps for detailed textures.
📍Basic Texturing ::: Applying base materials and textures, and using adjustment layers and blending modes.
📍Advanced Masking Techniques ::: Using black masks and ID maps for precise texturing and masking by mesh and color for complex models.
📍Procedural Textures and Fill Layers ::: Utilizing fill layers and generators for realistic textures, and adding details with grunge maps and noise.
📍Hand-Painting and Customization ::: Combining procedural techniques with hand-painted details and customizing the appearance of materials with various tools.
📍Exporting to Unreal Engine ::: Exporting textures and materials for use in Unreal Engine and setting up and applying materials in the Unreal Engine environment.
📍Q&A Session ::: Common questions about Substance Painter workflows, tips for integrating Substance Painter with other software.

Timestamps:
0:00 Introduction to Substance Painter
1:00 Importing Models and Baking Mesh Maps
3:00 Applying Base Materials and Textures
6:00 Using Advanced Masking Techniques
8:00 Procedural Textures and Fill Layers
10:00 Hand-Painting and Customization
12:00 Exporting to Unreal Engine
15:00 Q&A Session

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