Interview with a Pro -

Опубликовано: 16 Март 2026
на канале: Pro Tharan
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Dino Muhic (‪@dinomuhic‬) is a freelance 3D motion graphics designer based in Frankfurt, and has done some incredible work for Porsche, Kia, Honda, the list is endless.

On top of that, he’s also an incredibly nice guy and immensely generous with his time, and has been helping me so much with some of the upcoming videos we’re working on.

In this conversation, we speak about his road to becoming a 3D Motion Graphics Designer, how to problem solve using tutorials, why thinking about cake is incredibly important, and extremely useful ways of managing the full end-to-end delivery of a motion graphics piece for a client with some useful tips along the way.

Chapters:
0:00 Introducing Dino Muhic
3:14 Going Freelance out the gate
6:20 How he got to work with Porsche, Kia, Honda
7:55 The transition to using Octane
10:51 Deciding what type of 3D artist you want to be
13:40 How to keep things fun
16:12 Staying motivated through learning
19:00 Problem solving with tutorials
20:30 Dino’s 10 seconds tutorials (Patent pending)
23:15 Going from idea to finished product (process)
24:53 Using AI for Storyboards to sell the client
26:10 Creating for Stadiums (80,000px by 1000px)
30:00 Animatic creation (always use handles)
32:00 Look Development
34:30 Thinking about Cake! (Working in Cake Layers)
38:33 Keeping track of the process
40:40 Working with deadlines
41:50 Do the easy things first
44:38 Shot Difficulty vs Deadline
47:46 Building a collaborative project
53:21 Coming up next


Dino's Socials:
dinomuhic.com
twitter.com/DinoMFX
behance.net/DinoMFX
instagram.com/dinomfx/

Please let me know if you enjoyed this conversation, it's the first time I've done anything like this, but looking to do more in the future as I learn more from the people around me.