Website: http://fpxstudio.com/
Twitter: / frozenpixel
Facebook: / frozenpixelstudio
Google+: https://plus.google.com/b/11094222245...
Featuring: Ivan Mandić
Talking about: Camera
Background music by Davor Šimunović
SoundCloud: / simonra
Transcript:
LET'S notice some details!
First thing to notice is a new camera mechanic, designed to give the player a most amazing overview of his upcoming adventures, in sense of motion tracking and providing the best possible angle for comfortable gameplay.
Among creating water ripples, you'll find that various objects cast a water splash any time they interact with water, and Gorf isn't an exception. At the beginning, you see the slicer doing what is natural, slicing through everything in it's path, causing a layer of water to splash about the surface as it gradually dissapears.
Here's the cutter in it's natural habitat, cutting a vertical plane with a huge amount of force, causing the water particles to split in hydrogen and oxygen (little known fact) and to eventually flee in frenzy from the laws of physics.
And here we have our spiked roller. Not much to say except to notice that water dripping down it's spikes down as it rolls, rolls, rolls your boat, gently down the stream. Pretty much something you would see anyway if you ever go around swimming through death traps in your own time.
You might have also noticed that Gorf grew an extra horn all on his own since our last diary. To tell you the thruth I was actually quite surprised to find him like that today when I woke up to prepare this video for you.