There's a time to lick, and a time to dive - Nucleotide | Game development diary #19

Опубликовано: 16 Июль 2026
на канале: FrozenPixel Studio
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Website: http://fpxstudio.com/
Twitter:   / frozenpixel  
Facebook:   / frozenpixelstudio  
Google+: https://plus.google.com/b/11094222245...

Featuring: Ivan Mandić
Talking about: Tongue attack, Water physics
Background music by Davor Šimunović
SoundCloud:   / simonra  
Transcript:
Greetings boys and girls, today's lesson is getting to know the
tongue and it's uses.
Nevertheless, one must learn to stick out it's tongue not if one is prepared to use it not.
Today, we're as sure as hell prepared to do just that. Pressing
a specific button will cause Gorf to sling out his lengthy
tongue, which will latch on a grabbable fence log and provide him
with an extremely fun choice to hurl himself towards it and crush
it.
Then you can see Gorf launched on top of the water surface while
camera still follows him around flawlessly.
You may notice our new amazing splashes, engineered exclusively for your viewing
pleasure after our detailed analysis of fluid dynamics in our field trip.
Although we're pleased to present water dynamics elements as they are, you should know that this presentation is meant only for Development Diary videos, and ALL elements, including enemies and frequently asked death animations will be further developed, detailed and added. Basically, you may consider this demonstrations as a rough Đraft.