ComfyUI /Unreal Engine 5.6 / Metahuman

Опубликовано: 11 Июль 2026
на канале: Yukatey
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I wanted to run a test combining Unreal Engine 5.6 Metahumans MOCAP Face with the native Wan/VACE GGUF workflow in ComfyUI. The 4060 with 16GB of VRAM is definitely at its limit for this kind of testing. The loss of facial consistency and lip-sync accuracy becomes more noticeable at lower resolutions, such as 832x480 or, at best, 544x960... which are the highest I can handle with the 4060. However, it serves as a foundation to scale up resources and achieve better results.