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Опубликовано: 26 Июль 2026
на канале: Maty
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I'm almost finished with porting my game in development to Unity3D. Godot is a great engine, and I really enjoyed working with it. I also like GDScript a lot, though I wish it were statically typed. However, Godot still isn't quite there yet for my needs. My primary platforms are WebGL and mobile, and Godot has its issues on both.

On WebGL, Godot faces too many restrictions, and the performance is so poor that it becomes unusable.
On new Android devices, it almost works perfectly, but on older devices, the performance significantly lags.
I've found the physics engine quite challenging to work with. Although now you can choose Jolt as a replacement, which is great, it doesn't support mobile yet and may never support WebGL.
The Unity 3D version of the game plays at 60fps on a 4K display on my old Intel Mac in full screen in the Chrome browser. This clearly shows the performance difference!

Sorry, Godot, but I have to leave you for now. However, I'll keep an eye on your progress!

#indiegame