In this video, we’ll discuss how to transfer hair from Ornatrix Maya to Blender and render it in Cycles.
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WHO AM I?
Hi, I'm Andrew Krivulya Charly, a 3d-groom artist since 2016.
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I worked on environment art, interiors and more from 2009 to 2016. Check out some of my old work here - https://bit.ly/31xmZsi
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TIMING:
0:00 - Introduction and overview of the video topic
0:46 - I’ve prepared a scene for this tutorial, but you can create any hair style you want. This is just an example.
1:57 - A brief overview of my scene
2:49 - Discussing who would benefit from this workflow
4:05 - Exporting hair as Ornatrix Alembic
4:38 - Don’t forget to export the hair base. In my case, it’s a plane.
5:24 - Opening Blender and importing the OBJ plane
5:46 - Next, importing the Alembic hair
6:06 - Noticed a strange display of hair when the viewport grid and selection are enabled
7:00 - Grounding the hair on the plane to make it editable
7:13 - Switching to Sculpt Mode and editing as desired
7:58 - Assigning materials
9:00 - Adding HDRi
11:03 - Another export option for simulation, also suitable for Houdini
15:08 - [https://bit.ly/45KCxsr](https://bit.ly/45KCxsr) - An inexhaustible source of 3D grooming scans and 2D references for artists and game developers!
15:35 - Conclusion, other videos, subscribing to the channel, and ArtStation.
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Enjoy watching!
Best regards,
Andrew Krivulya Charly.
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MUSIC:
Production Music courtesy of Epidemic Sound" www.epidemicsound.com
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#ornatrix #maya #blender3d