Saving lots of integers, booleans, strings, etc can feel very tedious with PlayerPrefs. In this video, store all your game data in a single class instead. We will serialize the class into an XML and save it as a string using PlayerPrefs.
This introductory video assumes you know very little about computer programming and Unity3D. Made with Unity 5.
https://www.stuartspence.ca/codingpla...