This video shows how to setup FBX exports from Vicon's Shogun software for use in Unreal Engine 5. In this example, the standard Male/Female v2 "skins" in Shogun are used for the motion capture subjects, and FBX settings are configured to export each character to a separate FBX file.
This video is part of an ongoing series on editing motion capture data using Unreal Engine 5.
The full playlist of videos can be found here:
• Editing Motion Capture in UE5
Covered in this video....
00:00 Introduction
01:15 FBX Export Settings
01:48 Select & Export Performers
03:27 Copy Vicon "Skins" FBX Files
04:20 Have fun!