In this short teaser I've tested the bevel node that is only compatiple with #cycles in #b3d, to simulate edge wear. The node setup was straight forward and easy to build. I've added some scratch textures to give the glossy material a litte bit more depth. I think it is possible to get a similar result with all procedural textures, but with all the free available resources online, it was quite easy to find fitting textures in good quality.