Gedonia speedrun main quest any%

Опубликовано: 21 Август 2026
на канале: temanmu
50
3

Gedonia RTA 12:15. Played on patch 1.21a (latest at time of run) with easiest difficulty settings. Bard chord damage used in this run has been substantially nerfed in patch 1.22a. Check out the latest videos on my channel for runs in the current patch.

Just a few changes since last run: I switched to 4cha/3int instead of 3/4 to increase damage at the cost of mana which we can compensate for with the starting staff and 1 point into an arcane skill, ignored the waypoints completely, and practiced/failed a lot to finally record this. It's pretty good but definitely still beatable. I think sub-12 is possible with a god-run using these strats. However, we're at a point where aside from menuing, which can always be better, a new WR depends on semi-RNG of mob behavior and real RNG of damage rolls on the bosses. Luckily, the run is fairly short. It will take some brute-forcing to significantly improve, unless (/until) new tech is found, but I do expect it to be beaten. Thanks for watching!

Follow the community here: https://www.speedrun.com/gedonia

Originally streamed live at   / temanmu