We've added an animation timeline and a method for creating keyframes and interpolating between them. Each keyframe saves the state of the entire rig and produces animation by linearly interpolating between the poses. The numbers turn green when I've added a keyframe which is done with a hot key. If the timeline cursor is between two keyframes another hot key linearly interpolates between the keyframes to the left and right of the timeline cursor.
Didn't spend too much time making cool animations with this since I didn't have a way to save them so that's the next step.
The current plan is to just save the keyframes and the interpolation method between them also hoping that some easing functions will give me some more natural movement/bounciness.
#3Danimation #Mario #supermario64 #sm64 #inversekinematics #gamedev