Hello ! Today we will see how to use the landscape Layer from our landscape material in PCG to procedurally generate foliage on the landscape layer in Unreal Engine 5.3.
We will also check how to optimize the Shadow of our landscape ;)
Let me know if you have any question !
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Chapters :
0:00 : Intro
0:27 : How to Check our GPU Stats ?
1:22 : Fix the Shadow from our Grass
2:23 : PCG : Sample points on the Landscape
3:05 : Remove Sample points in the water with the Underwater Landscape Layer
5:19 : Remove Sample points on the Road by creating RoadPath Landscape Layer
8:56 : Add Static Mesh Spawner in the PCG Trees
12:30 : Change Landscape Grass to PCG Foliages
17:09 : Adding Flower in the PCG Foliages
22:10 : The logic to add Dead Leaves on the RoadPath Landscape Layer
26:08 : Add Rocks in the PCG Trees to prevent Rocks to spawn on the Trees
28:16 : Showcase of the Procedurally Generation by moving stuff on the Landscape
30:32 : Outro