How to Create and Use Splines with PCG - Unreal Engine 5.3

Опубликовано: 21 Февраль 2026
на канале: Nicolas Noseda
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Hello ! Today we will see how to create and use Splines to create our village boundary, remove tree in the village, create road.
We will also use the modeling tools to create the houses.
And we will see how to spawn a blueprint and rotate the mesh toward the road ;)
Let me know if you have any question !
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Chapters :
0:00 : Intro
0:48 : Create Splines by using Modeling Tools for the village boundary
2:50 : Remove Trees and Rocks from the interior of the Spline
7:05 : Create Spline for village road
8:04 : Remove Grass and Flower from the Splines
12:05 : Create Houses with the Modeling Tools CubeGrid
14:55 : PCG for our village to spawn House inside the village boundary spline
17:43 : Rotate House to look at the BP Road
18:43 : Result with village procedurally generated
19:18 : Outro