How to use Procedural Content Generator for Foliage in UE5.3

Опубликовано: 14 Июль 2026
на канале: Nicolas Noseda
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Hello ! Today we will see how to use the Procedural Content Generator in Unreal Engine 5.3 to add foliage (grass, flower, trees and rocks) I will show you how to set it up ! It will be a very basic and simple tutorial
I will go deeper into PCG on another video ;)
Let me know if you have any question !
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Foliage Asset : https://www.unrealengine.com/marketpl...

Chapters :
0:00 : Intro
0:18 : Creating the map
0:40 : Enabling PCG Plugin
0:59 : Timelapse : Adding Lake + River To the Landscape
2:04 : Creating PCG For Grass And Flower
5:37 : Removing Grass in the Lake
6:13 : Adding Flower in Grass PCG
8:01 : Creating PCG for Trees
9:30 : Creating PCG for Rocks
10:41 : Final Result
11:21 : Outro