Local multiplayer input - How to 2D Arcade Style Top Down Car Controller Unity tutorial Part 7

Опубликовано: 13 Июнь 2026
на канале: Pretty Fly Games
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Download complete Unity project 👉   / code-access-in-7-59090802  . This is the 7th part of our 2D arcade style top down car controller in Unity from scratch. If you missed part 1 you can view it here:    • How to create a 2D Arcade Style Top Down C...  ​

Download InputManager.asset on Patreon ▶
  / top-down-car-49913192  

In this part of the video we will cover how to add support for local multiplayer. We'll go through how to add input support for each player and how to configure the Input manager in Unity so you can support both keyboard and gamepads.

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With this tutorial series you’ll be able to make a physics based race game with lots of drifting in no time. Car movement is often a challenge for a lot of developers but using simple tricks is often the best solution. If you want to try a game which uses this mechanic then feel free to take Total Arcade Racing for a spin.

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This component is used in Total Arcade Racing which you can play on
🖥 Steam ► https://store.steampowered.com/app/12...
📺 Nintendo Switch ► https://www.nintendo.com/games/detail...
🚗 PlayStation ► https://store.playstation.com/en-us/c...
🎮Xbox ► https://www.xbox.com/en-us/games/stor...

Music: https://incompetech.com/wordpress/201...
Assets: https://www.kenney.nl/

Chapters:
00:00 Intro
00:13 What we'll cover in this tutorial - Multiplayer Input
00:46 Multiplayer support CarInputHandler.cs
02:53 Define keys in Unity Input Handler
07:10 Gamepad setup Unity Handler
09:40 Import InputManager.asset
11:05 Example - Total Arcade Racing

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