Movement is an overwhelming joy in Chorus. But why is that? The context of combat and the momentum based drifting allows players to create an intricate ballet in space!
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Playing at Being is a video series on game analysis which looks at interesting aspects of games and how they can frame play.
You can check out my last video on Overhaul here:
• Overhaul & The Futoshiki
0:00 - Intro
0:25 - What is Chorus
1:55 - Momentum Based Movement
3:22 - Drifting
4:33 - Momentum Based Combat