Recap of building out a Menu System. Like all my videos of this type, it's more of a "Let's Code" than a tutorial, but I hope you can gain some inspiration or knowledge from it.
Github: https://github.com/peartreegames/evt-...
Notes:
I don't think this system is that great, but it's going in the direction I think it should be. And if you're going to rewrite a similar solution you can simplify a fair bit of it with DOTween, Odin Inspector, and Unity Atoms/ScriptableObject Architecture, but I've kept it all aligned with my own custom system.
Chapters:
00:00 Introduction
00:40 Architecture Overview
01:24 EvtMenuObject and EvtMenu
02:22 EventSystemHandlers and Executors
06:21 CustomEditor
10:35 Transition Animations
16:26 SerializeReference Issues
17:56 Subasset Variables
24:20 Outro
Links:
Unite Europe 2017 - Building an easy to use menu system - • Unite Europe 2017 - Building an easy ...
My first released game Lucent Bounds: https://store.steampowered.com/app/17...
Music:
Fluidscape by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/...
Source: http://incompetech.com/music/royalty-...
Artist: http://incompetech.com/