Open World Tactical RPG Devlog_Interlude: Performance Optimizations

Опубликовано: 26 Июль 2026
на канале: peartree games
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Just a quick high-level walkthrough of some optimization techniques I've used. I didn't go into too much detail as I want these videos to be fairly short, but if you have questions feel free to ask in the comments and I'll try to expand on anything.

Chapters:
00:00 Introduction
01:07 Ocean Block ObjectPooling
02:37 Terrain Mesh Combining
03:49 Scene Streaming
04:16 Lights IJobParallelFor
05:23 Multithreaded Pathfinding Coroutines
06:12 Outro

My first released game Lucent Bounds: https://store.steampowered.com/app/17...

Links:
Mesh Combine Studio 2: https://assetstore.unity.com/packages...

More Effective Coroutines [Free Version]: https://assetstore.unity.com/packages...